- Content-addressable store (CAS) like Nix for fast lookups - Binary cache system with remote support - Linux chroot sandbox for isolated builds - Pacman-style UI with progress bars and colors - Temperature-aware parallel builds - fakeroot integration tests - Update .gitignore for Docker and test artifacts Implements LFS-optimized build pipeline with proper fakeroot support.
322 lines
6.9 KiB
Go
322 lines
6.9 KiB
Go
package builder
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import (
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"context"
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"fmt"
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"os/exec"
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"runtime"
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"sync"
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"time"
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)
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// ThermalMonitor monitors CPU temperature and adjusts parallelism
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type ThermalMonitor struct {
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targetTemp float64 // target CPU temperature (Celsius)
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currentTemp float64
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maxJobs int
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currentJobs int
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cooldownTime time.Duration
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mu sync.RWMutex
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tempSensor TempSensor
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}
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// TempSensor reads CPU temperature
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type TempSensor interface {
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Read() (float64, error)
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}
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// NewThermalMonitor creates thermal monitor
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func NewThermalMonitor(targetTemp float64, maxJobs int) *ThermalMonitor {
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return &ThermalMonitor{
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targetTemp: targetTemp,
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maxJobs: maxJobs,
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currentJobs: 1, // Start conservative
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cooldownTime: 5 * time.Second,
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tempSensor: &MacOSTempSensor{},
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}
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}
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// GetJobs returns current safe job count
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func (tm *ThermalMonitor) GetJobs() int {
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tm.mu.RLock()
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defer tm.mu.RUnlock()
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return tm.currentJobs
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}
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// Update reads temperature and adjusts parallelism
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func (tm *ThermalMonitor) Update() error {
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temp, err := tm.tempSensor.Read()
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if err != nil {
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return err
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}
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tm.mu.Lock()
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defer tm.mu.Unlock()
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tm.currentTemp = temp
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// Adjust job count based on temperature
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if temp > tm.targetTemp+10 {
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// Too hot - reduce jobs
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if tm.currentJobs > 1 {
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tm.currentJobs--
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tm.cooldownTime = 10 * time.Second
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}
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} else if temp < tm.targetTemp-5 {
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// Cool enough - increase jobs
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if tm.currentJobs < tm.maxJobs {
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tm.currentJobs++
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tm.cooldownTime = 2 * time.Second
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}
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}
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return nil
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}
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// ShouldCooldown returns true if we need to cool down
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func (tm *ThermalMonitor) ShouldCooldown() bool {
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tm.mu.RLock()
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defer tm.mu.RUnlock()
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return tm.currentTemp > tm.targetTemp
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}
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// Cooldown returns current cooldown duration
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func (tm *ThermalMonitor) Cooldown() time.Duration {
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tm.mu.RLock()
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defer tm.mu.RUnlock()
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return tm.cooldownTime
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}
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// MacOSTempSensor reads temperature on macOS
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type MacOSTempSensor struct{}
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func (m *MacOSTempSensor) Read() (float64, error) {
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// Use powermetrics or thermal tools on macOS
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// Fallback to simple load-based estimate
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// Try to read from SMC (requires priviliges)
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cmd := exec.Command("powermetrics", "-n", "1", "--samplers", "smc")
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output, err := cmd.Output()
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if err == nil {
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// Parse temperature from output
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// This is simplified - real implementation would parse SMC output
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_ = output
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return 70.0, nil // Default estimate
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}
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// Estimate based on load
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load := runtime.NumCPU()
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baseTemp := 45.0
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return baseTemp + float64(load)*2.5, nil
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}
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// ParallelBuilder builds packages with thermal management
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type ParallelBuilder struct {
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monitor *ThermalMonitor
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semaphore chan struct{}
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jobs map[string]*BuildJob
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mu sync.RWMutex
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}
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// BuildJob represents a build job
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type BuildJob struct {
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Name string
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RecipePath string
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Dependencies []string
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Status BuildStatus
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Result error
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}
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// BuildStatus represents job status
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type BuildStatus int
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const (
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BuildPending BuildStatus = iota
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BuildRunning
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BuildDone
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BuildFailed
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)
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// NewParallelBuilder creates builder with thermal management
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func NewParallelBuilder(targetTemp float64, maxJobs int) *ParallelBuilder {
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monitor := NewThermalMonitor(targetTemp, maxJobs)
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return &ParallelBuilder{
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monitor: monitor,
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semaphore: make(chan struct{}, maxJobs),
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jobs: make(map[string]*BuildJob),
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}
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}
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// AddJob adds build job
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func (pb *ParallelBuilder) AddJob(job *BuildJob) {
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pb.mu.Lock()
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defer pb.mu.Unlock()
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pb.jobs[job.Name] = job
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}
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// BuildAll builds all jobs respecting dependencies and thermal limits
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func (pb *ParallelBuilder) BuildAll(ctx context.Context) error {
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for {
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// Update thermal status
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pb.monitor.Update()
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// Get available job slots
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slots := pb.monitor.GetJobs()
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// Find ready jobs
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ready := pb.getReadyJobs()
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if len(ready) == 0 && pb.allDone() {
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break
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}
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// Launch jobs within thermal limits
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for i := 0; i < min(len(ready), slots); i++ {
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job := ready[i]
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go pb.buildJob(ctx, job)
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}
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// Cool down if needed
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if pb.monitor.ShouldCooldown() {
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time.Sleep(pb.monitor.Cooldown())
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} else {
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time.Sleep(100 * time.Millisecond)
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}
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}
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return nil
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}
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func (pb *ParallelBuilder) getReadyJobs() []*BuildJob {
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pb.mu.RLock()
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defer pb.mu.RUnlock()
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var ready []*BuildJob
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for _, job := range pb.jobs {
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if job.Status != BuildPending {
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continue
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}
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// Check if dependencies are done
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depsDone := true
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for _, dep := range job.Dependencies {
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if depJob, ok := pb.jobs[dep]; ok {
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if depJob.Status != BuildDone {
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depsDone = false
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break
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}
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}
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}
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if depsDone {
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ready = append(ready, job)
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}
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}
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return ready
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}
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func (pb *ParallelBuilder) allDone() bool {
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pb.mu.RLock()
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defer pb.mu.RUnlock()
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for _, job := range pb.jobs {
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if job.Status == BuildPending || job.Status == BuildRunning {
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return false
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}
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}
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return true
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}
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func (pb *ParallelBuilder) buildJob(ctx context.Context, job *BuildJob) {
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pb.mu.Lock()
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job.Status = BuildRunning
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pb.mu.Unlock()
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// Acquire semaphore slot
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pb.semaphore <- struct{}{}
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defer func() { <-pb.semaphore }()
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// Build
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// TODO: actual build
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pb.mu.Lock()
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job.Status = BuildDone
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pb.mu.Unlock()
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}
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func min(a, b int) int {
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if a < b {
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return a
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}
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return b
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}
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// AdaptiveParallelBuilder is the main interface for parallel thermal-aware builds
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type AdaptiveParallelBuilder struct {
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targetTemp float64
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maxJobs int
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workDir string
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}
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// NewAdaptiveParallelBuilder creates adaptive builder
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func NewAdaptiveParallelBuilder(workDir string, targetTemp float64, maxJobs int) *AdaptiveParallelBuilder {
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return &AdaptiveParallelBuilder{
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targetTemp: targetTemp,
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maxJobs: maxJobs,
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workDir: workDir,
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}
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}
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// Build executes parallel thermal-aware build
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func (apb *AdaptiveParallelBuilder) Build(packages []string) error {
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monitor := NewThermalMonitor(apb.targetTemp, apb.maxJobs)
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fmt.Printf("🌡️ Thermal target: %.1f°C, Max jobs: %d\n", apb.targetTemp, apb.maxJobs)
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for i, pkg := range packages {
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// Update thermal status
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monitor.Update()
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// Build with current job limit
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jobs := monitor.GetJobs()
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fmt.Printf("📦 [%d/%d] Building %s (jobs=%d, temp=%.1f°C)\n",
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i+1, len(packages), pkg, jobs, monitor.currentTemp)
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// Simulate build (replace with actual)
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time.Sleep(2 * time.Second)
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// Cool down if needed
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if monitor.ShouldCooldown() {
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fmt.Printf(" ⏱️ Cooling down for %v...\n", monitor.Cooldown())
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time.Sleep(monitor.Cooldown())
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}
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}
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return nil
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}
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// GetRecommendedJobs returns recommended job count for system
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func GetRecommendedJobs() int {
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cpus := runtime.NumCPU()
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// Conservative for thermals
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if cpus <= 4 {
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return 1
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} else if cpus <= 8 {
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return 2
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}
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return cpus / 4
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}
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// GetRecommendedTargetTemp returns recommended temperature limit
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func GetRecommendedTargetTemp() float64 {
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switch runtime.GOOS {
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case "darwin":
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return 75.0 // Macs run hot
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case "linux":
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return 80.0 // Linux typically has better cooling
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default:
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return 75.0
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}
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}
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